Learning Flexible and Reusable Locomotion Primitives for a Microrobot
Brian Yang, Grant Wang, Roberto Calandra, Daniel Contreras, Sergey, Levine, Kristofer Pister

TL;DR
This paper introduces a data-driven method for learning versatile locomotion primitives for microrobots, enabling efficient gait generation without prior physical models, validated through simulation on a hexapod robot.
Contribution
It presents a novel approach to learn multi-objective locomotion primitives via contextual policy search, applicable to robots lacking accurate models.
Findings
Successfully learned locomotion primitives within 250 trials
Enabled maze navigation using learned primitives
Validated on simulated hexapod robot across multiple tasks
Abstract
The design of gaits for robot locomotion can be a daunting process which requires significant expert knowledge and engineering. This process is even more challenging for robots that do not have an accurate physical model, such as compliant or micro-scale robots. Data-driven gait optimization provides an automated alternative to analytical gait design. In this paper, we propose a novel approach to efficiently learn a wide range of locomotion tasks with walking robots. This approach formalizes locomotion as a contextual policy search task to collect data, and subsequently uses that data to learn multi-objective locomotion primitives that can be used for planning. As a proof-of-concept we consider a simulated hexapod modeled after a recently developed microrobot, and we thoroughly evaluate the performance of this microrobot on different tasks and gaits. Our results validate the proposed…
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