Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study
Ruggiero Lovreglio, Vicente Gonzalez, Zhenan Feng, Robert Amor,, Michael Spearpoint, Jared Thomas, Margaret Trotter, Rafael Sacks

TL;DR
This paper discusses the potential of Virtual Reality Serious Games for earthquake evacuation training, highlighting their design considerations and illustrating a case study at Auckland City Hospital to improve occupant safety.
Contribution
It provides a theoretical framework for developing VR Serious Games tailored to earthquake preparedness and demonstrates their application through a hospital case study.
Findings
Identified key design components for VR earthquake training games.
Proposed a VR framework for representing building damage and NPC interactions.
Illustrated a VR training tool concept for Auckland City Hospital.
Abstract
Enhancing evacuee safety is a key factor in reducing the number of injuries and deaths that result from earthquakes. One way this can be achieved is by training occupants. Virtual Reality (VR) and Serious Games (SGs), represent novel techniques that may overcome the limitations of traditional training approaches. VR and SGs have been examined in the fire emergency context, however, their application to earthquake preparedness has not yet been extensively examined. We provide a theoretical discussion of the advantages and limitations of using VR SGs to investigate how building occupants behave during earthquake evacuations and to train building occupants to cope with such emergencies. We explore key design components for developing a VR SG framework: (a) what features constitute an earthquake event, (b) which building types can be selected and represented within the VR environment, (c)…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
