The Sprague-Grundy function for some selective compound games
Calvin Beideman, Matthew Bowen, Necati Alp Muyesser

TL;DR
This paper investigates the behavior of Sprague-Grundy functions in a specific class of selective compound Nim games, revealing chaotic patterns at small values and predictable behavior at large heap sizes.
Contribution
It provides new insights into the behavior of Sprague-Grundy functions in selective compound games, especially highlighting the transition from chaos to predictability.
Findings
Chaotic behavior of Sprague-Grundy functions at small heap values.
Predictable Sprague-Grundy behavior when one heap is large.
Analysis applies to a class of almost disjoint selective compound Nim games.
Abstract
We analyze the Sprague-Grundy functions for a class of almost disjoint selective compound games played on Nim heaps. Surprisingly, we find that these functions behave chaotically for smaller Sprague-Grundy values of each component game yet predictably when any one heap is sufficiently large.
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Game Theory and Voting Systems
