Human and Smart Machine Co-Learning with Brain Computer Interface
Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko, Naoyuki Kubota, Lu-An Lin,, Shinya Kitaoka, Yu-Te Wang, and Shun-Feng Su

TL;DR
This paper explores a co-learning system combining human input, brain-computer interfaces, and AI to enhance education and human-machine interaction through game-based activities and real-time feedback.
Contribution
It introduces an integrated system combining Facebook's DarkForest AI, Item Response Theory, and robotic interfaces for human-AI collaborative learning.
Findings
Successful integration of AI and BCI for educational activities
Enhanced student engagement through game-based learning
Potential for real-time adaptive teaching assistance
Abstract
Machine learning has become a very popular approach for cybernetics systems, and it has always been considered important research in the Computational Intelligence area. Nevertheless, when it comes to smart machines, it is not just about the methodologies. We need to consider systems and cybernetics as well as include human in the loop. The purpose of this article is as follows: (1) To integrate the open source Facebook AI Research (FAIR) DarkForest program of Facebook with Item Response Theory (IRT), to the new open learning system, namely, DDF learning system; (2) To integrate DDF Go with Robot namely Robotic DDF Go system; (3) To invite the professional Go players to attend the activity to play Go games on site with a smart machine. The research team will apply this technology to education, such as, playing games to enhance the children concentration on learning mathematics,…
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Taxonomy
TopicsBlockchain Technology in Education and Learning · EEG and Brain-Computer Interfaces · Teaching and Learning Programming
