The Geodesic Farthest-point Voronoi Diagram in a Simple Polygon
Eunjin Oh, Luis Barba, Hee-Kap Ahn

TL;DR
This paper introduces an efficient algorithm for computing the geodesic farthest-point Voronoi diagram within a simple polygon, significantly improving upon previous methods in terms of time complexity.
Contribution
It presents a new $O(n ext{log} ext{log} n + m ext{log} m)$ algorithm for the diagram, with optimized performance when sites are on the boundary.
Findings
Algorithm runs in $O(n ext{log} ext{log} n + m ext{log} m)$ time.
Special case for boundary sites achieves $O((n + m) ext{log} ext{log} n)$ time.
Improves upon the previous best algorithm by Aronov et al.
Abstract
Given a set of point sites in a simple polygon, the geodesic farthest-point Voronoi diagram partitions the polygon into cells, at most one cell per site, such that every point in a cell has the same farthest site with respect to the geodesic metric. We present an - time algorithm to compute the geodesic farthest-point Voronoi diagram of point sites in a simple -gon. This improves the previously best known algorithm by Aronov et al. [Discrete Comput. Geom. 9(3):217-255, 1993]. In the case that all point sites are on the boundary of the simple polygon, we can compute the geodesic farthest-point Voronoi diagram in time.
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