Resolution of Conjectures Related to Lights Out! and Cartesian Products
Bryan Curtis, Jonathan Earl, David Livingston, Bryan Shader

TL;DR
This paper resolves two conjectures related to the Lights Out! game played on Cartesian product graphs, advancing understanding of the game's mathematical structure and solution strategies.
Contribution
It provides proofs for two conjectures concerning Lights Out! on Cartesian product graphs, clarifying the game's underlying algebraic properties.
Findings
Confirmed conjectures about Lights Out! on Cartesian products
Enhanced understanding of the game's algebraic structure
Potential implications for solving Lights Out! configurations
Abstract
Lights Out! is a game played on a grid of lights, or more generally on a graph. Pressing lights on the grid allows the player to turn off neighboring lights. The goal of the game is to start with a given initial configuration of lit lights and reach a state where all lights are out. Two conjectures posed in a recently published paper about Lights Out! on Cartesian products of graphs are resolved.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
