Enabling Interactive Mobile Simulations Through Distributed Reduced Models
Christoph Dibak, Bernard Haasdonk, Andreas Schmidt, Frank D\"urr, Kurt, Rothermel

TL;DR
This paper presents a framework that distributes computation between mobile devices and remote servers using reduced basis methods, enabling faster and more energy-efficient interactive mobile simulations for augmented reality applications.
Contribution
It introduces a novel distributed reduced basis framework that significantly accelerates mobile simulations and reduces energy consumption compared to traditional methods.
Findings
Speed-up of over 131 times in computation
Energy consumption reduced by 73 times
Effective support for interactive augmented reality simulations
Abstract
Currently, various hardware and software companies are developing augmented reality devices, most prominently Microsoft with its Hololens. Besides gaming, such devices can be used for serious pervasive applications, like interactive mobile simulations to support engineers in the field. Interactive simulations have high demands on resources, which the mobile device alone is unable to satisfy. Therefore, we propose a framework to support mobile simulations by distributing the computation between the mobile device and a remote server based on the reduced basis method. Evaluations show that we can speed-up the numerical computation by over 131 times while using 73 times less energy.
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