Balancing Two-Player Stochastic Games with Soft Q-Learning
Jordi Grau-Moya, Felix Leibfried, Haitham Bou-Ammar

TL;DR
This paper extends soft Q-learning to two-player stochastic games, enabling tunable strategies that balance competitive and cooperative behaviors, with theoretical guarantees and empirical demonstrations using neural networks.
Contribution
It introduces a generalized soft Q-learning framework for stochastic games, allowing adjustable strategic behavior and providing theoretical analysis and neural network-based implementations.
Findings
Games exhibit a unique value under soft Q-learning.
The framework generalizes team and zero-sum games across a spectrum.
Tuning constraints affects agent performance and balance.
Abstract
Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and reinforcement learning prohibit tuneable strategies as they seek optimal performance. In this paper, we enable such tuneable behaviour by generalising soft Q-learning to stochastic games, where more than one agent interact strategically. We contribute both theoretically and empirically. On the theory side, we show that games with soft Q-learning exhibit a unique value and generalise team games and zero-sum games far beyond these two extremes to cover a continuous spectrum of gaming behaviour. Experimentally, we show how tuning agents' constraints affect performance and demonstrate, through a neural network architecture, how to reliably balance games with…
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Taxonomy
MethodsQ-Learning
