Learning and Querying Fast Generative Models for Reinforcement Learning
Lars Buesing, Theophane Weber, Sebastien Racaniere, S. M. Ali Eslami,, Danilo Rezende, David P. Reichert, Fabio Viola, Frederic Besse, Karol Gregor,, Demis Hassabis, Daan Wierstra

TL;DR
This paper introduces state-space generative models that efficiently learn environment dynamics from raw pixels, enabling faster and accurate predictions for reinforcement learning agents, demonstrated on Atari games.
Contribution
The paper presents a novel approach to learning compact, accurate environment models that significantly reduce computational costs in model-based RL from raw pixel data.
Findings
State-space models accurately capture Atari game dynamics.
Models enable faster decision-making in RL agents.
Agents using these models outperform strong baselines on MSPACMAN.
Abstract
A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
