Mean field model of a game for power
Tatiana Karataieva, Volodymyr Koshmanenko, Malgorzata J. Krawczyk and, Krzysztof Kulakowski

TL;DR
This paper models a power game as a dynamical system exhibiting positive feedback, analyzing fixed points to understand how power accumulates and stabilizes among players.
Contribution
It introduces a mean field dynamical model of power dynamics incorporating the Matthew effect, with analytical and numerical analysis of fixed points and stability.
Findings
Identification of fixed points and their stability
Insights into basins of attraction for power accumulation
Modeling of coercive power dynamics
Abstract
Our aim is to model a game for power as a dynamical process, where an excess of power possessed by a player allows him to gain even more power. Such a positive feedback is often termed as the Matthew effect. Analytical and numerical methods allow to identify a set of fixed points of the model dynamics. The positions of the unstable fixed points give an insight on the basins of attraction of the stable fixed points. The results are interpreted in terms of modeling of coercive power.
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