Matter and GPUs: Should the Focus of Our Modeling Classes be Adjusted?
Billy J. Fournier, Bryant M. Wyatt

TL;DR
This paper compares continuous and discrete modeling methods for matter, highlighting how GPU advancements enable more accessible N-body simulations, thus enhancing undergraduate education in computational physics.
Contribution
It demonstrates how GPUs can improve discrete matter modeling, making complex N-body simulations feasible for educational purposes, and questions traditional modeling approaches.
Findings
GPUs significantly reduce computational costs for N-body problems.
Discrete modeling approaches can be effectively integrated into undergraduate curricula.
GPU-accelerated simulations improve understanding of matter modeling methods.
Abstract
We have two basic methods of modeling matter. We can treat matter as a continuum and solve differential equations or we can treat it discretely and solve massive N-body problems. The differential equations produced by meaningful problems can be extremely difficult to formulate and much more difficult to solve, if not impossible. Hence, in most cases, the resultant differential equation is discretized and approximated numerically. We know that matter is discrete, so why all the circular work of taking a discrete phenomenon, putting a continuous model on it, and then discretizing this continuous model into something that is solvable? We do this because the sheer number of particles that make up any meaningful amount of matter is daunting and impossible to handle even with todays largest supercomputer. One discrete approach to deal with this problem is to group large numbers of particles…
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Taxonomy
TopicsScientific Computing and Data Management
