FlashRL: A Reinforcement Learning Platform for Flash Games
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo

TL;DR
This paper introduces FlashRL, a new platform that enables reinforcement learning research on thousands of Flash games, facilitating experimentation and advancing RL algorithms in a previously underexplored domain.
Contribution
The paper presents FlashRL, the first comprehensive platform for RL research on Flash games, addressing previous limitations in task diversity and accessibility.
Findings
Platform supports thousands of Flash games.
Achieves high performance with minimal CPU usage.
Shows promising results for new RL algorithms.
Abstract
Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of Flash games on a novel platform for Flash automation. It opens up easy experimentation with RL algorithms for Flash games, which has previously been challenging. The platform shows excellent…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics
