Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents
Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran, David Amos,, Charles Beattie, Keith Anderson, Antonio Garc\'ia Casta\~neda, Manuel, Sanchez, Simon Green, Audrunas Gruslys, Shane Legg, Demis Hassabis, Matthew, M. Botvinick

TL;DR
Psychlab is a flexible simulation environment within DeepMind Lab that enables classical psychological experiments with both humans and AI, leading to new insights and improvements in deep reinforcement learning agents.
Contribution
Introduction of Psychlab, a versatile platform for psychological experiments with AI, and a study revealing how visual stimulus size affects learning in deep RL agents, leading to performance improvements.
Findings
UNREAL learns faster with larger stimuli.
Foveal vision model improves UNREAL performance.
Psychlab facilitates future cognitive science and RL research.
Abstract
Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory psychological experiments so that they work with both human and artificial agents. Psychlab has a simple and flexible API that enables users to easily create their own tasks. As examples, we are releasing Psychlab implementations of several classical experimental paradigms including visual search, change detection, random dot motion discrimination, and multiple object tracking. We also contribute a study of the visual psychophysics of a specific state-of-the-art deep reinforcement learning agent: UNREAL (Jaderberg et al. 2016). This study leads to the surprising conclusion that UNREAL learns more quickly about larger target stimuli than it does about smaller stimuli. In turn, this insight motivates a specific…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Functional Brain Connectivity Studies · Mental Health Research Topics
