TL;DR
This paper presents a minimalist deep reinforcement learning approach that produces symmetric, low-energy, and realistic locomotion behaviors across various character morphologies without using motion capture data or morphology-specific knowledge.
Contribution
The paper introduces two novel modifications to DRL—symmetry-enforcing loss and curriculum learning with physical assistance—that enable realistic, symmetric, and low-energy locomotion without motion examples.
Findings
Generated locomotion is symmetric and low-energy.
Emergence of realistic gait patterns without motion data.
Applicable to diverse character morphologies.
Abstract
Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep reinforcement learning (DRL) is a promising approach for the automatic creation of locomotion control. Indeed, a standard benchmark for DRL is to automatically create a running controller for a biped character from a simple reward function. Although several different DRL algorithms can successfully create a running controller, the resulting motions usually look nothing like a real runner. This paper takes a minimalist learning approach to the locomotion problem, without the use of motion examples, finite state machines, or morphology-specific knowledge. We introduce two modifications to the DRL approach that, when used together, produce locomotion…
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