Towards Low-Latency and Ultra-Reliable Virtual Reality
Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus, Doppler

TL;DR
This paper discusses the challenges of enabling ultra-reliable, low-latency VR in 5G networks and proposes a network design leveraging mmWave, edge computing, and caching to meet these demands.
Contribution
It introduces a comprehensive analysis of VR requirements and demonstrates a case study with a novel network approach for wireless VR.
Findings
Smart network design improves VR performance
mmWave and edge computing enable low-latency VR
Proactive caching enhances reliability
Abstract
Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high-throughput, low-latency and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of this, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing and proactive caching can achieve the future vision of VR over wireless.
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