Mean-Field Game Theoretic Edge Caching in Ultra-Dense Networks
Hyesung Kim, Jihong Park, Mehdi Bennis, Seong-Lyun Kim, and M\'erouane, Debbah

TL;DR
This paper introduces a mean-field game theoretic approach to edge caching in ultra-dense networks, enabling scalable, distributed caching that adapts to user demand and interference, significantly reducing costs and redundancy.
Contribution
It develops a novel distributed caching algorithm based on mean-field game theory for ultra-dense networks, addressing complexity and demand dynamics.
Findings
Reduces long-term average network cost by 24%
Decreases redundant cached data by 42%
Maintains robustness with imperfect popularity information
Abstract
This paper investigates a cellular edge caching problem under a very large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), conventional caching algorithms are inapplicable as their complexity increases with the number of small base stations (SBSs). Furthermore, the performance of UDCN is highly sensitive to the dynamics of user demand and inter-SBS interference. To overcome such difficulties, we propose a distributed caching algorithm under a stochastic geometric network model, as well as a spatio-temporal user demand model that characterizes the content popularity dynamics. By exploiting mean-field game (MFG) theory, the complexity of the proposed UDCN caching algorithm becomes independent of the number of SBSs. Numerical evaluations validate that the proposed caching algorithm reduces not only the long run average cost of the network…
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Taxonomy
TopicsCaching and Content Delivery · Cooperative Communication and Network Coding · Opportunistic and Delay-Tolerant Networks
