Interactive in-base street model edit: how common GIS software and a database can serve as a custom Graphical User Interface
Remi Cura, Julien Perret, Nicolas Paparoditis

TL;DR
This paper introduces a novel approach where common GIS software and a database are used as a unified, interactive GUI for editing vector geospatial data, enhancing flexibility, concurrency, and reusability.
Contribution
It proposes a paradigm shift from custom GUI development to leveraging existing GIS tools with database-driven interactions for geospatial data editing.
Findings
Enables multi-user concurrent editing with data coherence.
Supports any GIS software for data editing.
Facilitates planning and analysis of multi-user edits.
Abstract
Our modern world produces an increasing quantity of data, and especially geospatial data, with advance of sensing technologies, and growing complexity and organisation of vector data. Tools are needed to efficiently create and edit those vector geospatial data. Procedural generation has been a tool of choice to generate strongly organised data, yet it may be hard to control. Because those data may be involved to take consequence-full real life decisions, user interactions are required to check data and edit it. The classical process to do so would be to build an adhoc Graphical User Interface (GUI) tool adapted for the model and method being used. This task is difficult, takes a large amount of resources, and is very specific to one model, making it hard to share and re-use. Besides, many common generic GUI already exists to edit vector data, each having its specialities. We propose a…
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Taxonomy
TopicsGeographic Information Systems Studies · 3D Modeling in Geospatial Applications
