Real-time CPU-based large-scale 3D mesh reconstruction
Enrico Piazza, Andrea Romanoni, Matteo Matteucci

TL;DR
This paper presents a novel CPU-based incremental 3D mesh reconstruction algorithm that operates in real-time, effectively updating the mesh with SLAM data, and outperforms existing methods in speed while maintaining accuracy.
Contribution
It introduces the first real-time incremental manifold mesh algorithm for CPU that updates with SLAM points, extending prior methods to large-scale environments.
Findings
Achieves real-time performance on CPU for large-scale 3D mesh reconstruction.
Maintains comparable accuracy to state-of-the-art methods.
Outperforms existing algorithms in speed by an order of magnitude.
Abstract
In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability. To allow for real-time execution on constrained hardware, the map usually estimated by feature-based or semi-dense SLAM algorithms is a sparse point cloud; a richer and more complete representation of the environment is desirable. Existing dense mapping algorithms require extensive use of GPU computing and they hardly scale to large environments; incremental algorithms from sparse points still represent an effective solution when light computational effort is needed and big sequences have to be processed in real-time. In this paper we improved and extended the state of the art incremental manifold mesh algorithm proposed in [1] and extended in [2]. While these algorithms do not achieve real-time and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
