Low-degree testing for quantum states, and a quantum entangled games PCP for QMA
Anand Natarajan, Thomas Vidick

TL;DR
This paper proves that distinguishing entangled strategies in certain multiplayer games is QMA-hard, advancing the quantum PCP conjecture by constructing tests for maximally entangled states with efficient questions and answers.
Contribution
It introduces a novel family of two-player tests for maximally entangled states, linking quantum low-degree tests with PCP constructions to establish QMA-hardness.
Findings
QMA-hardness of distinguishing entangled strategies in multiplayer games
Construction of efficient quantum tests for maximally entangled states
Reduction from the games quantum PCP conjecture to the Hamiltonian quantum PCP conjecture
Abstract
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy using entanglement that succeeds with probability 1 in the game, or when no such strategy succeeds with probability larger than 1/2. This proves the "games quantum PCP conjecture" of Fitzsimons and the second author (ITCS'15), albeit under randomized reductions. The core component in our reduction is a construction of a family of two-player games for testing -qubit maximally entangled states. For any integer , we give a test in which questions from the verifier are bits long, and answers are bits long. We show that for any constant , any strategy that succeeds with probability at least…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
