Sampling molecular conformations and dynamics in a multi-user virtual reality framework
Michael O Connor, Helen M. Deeks, Edward Dawn, Oussama Metatla, Anne, Roudaut, Matthew Sutton, Becca Rose Glowacki, Rebecca Sage, Philip Tew, Mark, Wonnacott, Phil Bates, Adrian J. Mulholland, and David R. Glowacki

TL;DR
This paper introduces a multi-user virtual reality framework for interactive molecular dynamics, enabling real-time visualization and manipulation of complex molecules, which enhances efficiency in molecular modeling tasks.
Contribution
The authors developed a cloud-based VR system that allows multi-user, atomic-level molecular manipulation, demonstrating improved task performance over traditional methods.
Findings
Users completed molecular tasks faster in VR than with conventional interfaces.
VR enables intuitive understanding of 3D molecular pathways and structural transitions.
The framework has potential applications in drug development, synthetic biology, and education.
Abstract
We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to readers (see isci.itch.io/nsb-imd). It allows users to visualize and sample, with atomic-level precision, the structures and dynamics of complex molecular structures 'on the fly', and to interact with other users in the same virtual environment. A series of controlled studies, wherein participants were tasked with a range of molecular manipulation goals (threading methane through a nanotube, changing helical screw-sense, and tying a protein knot), quantitatively demonstrate that users within the interactive VR environment can complete sophisticated molecular modelling tasks more quickly than they can using conventional interfaces, especially for…
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