A Trip to the Moon: Personalized Animated Movies for Self-reflection
Fengjiao Peng, Veronica LaBelle, Emily Yue, Rosalind Picard

TL;DR
This study explores personalized animated movies created from self-tracking data to enhance emotional engagement and self-reflection, demonstrating their potential to motivate users through tailored visual narratives.
Contribution
It introduces a method for generating personalized animated movies from self-reported data and evaluates their impact on emotional engagement and self-reflection.
Findings
Personalized videos increased emotional engagement.
Participants wrote more about their moods and behaviors.
Personalized animations fostered deeper self-reflection.
Abstract
Self-tracking physiological and psychological data poses the challenge of presentation and interpretation. Insightful narratives for self-tracking data can motivate the user towards constructive self-reflection. One powerful form of narrative that engages audience across various culture and age groups is animated movies. We collected a week of self-reported mood and behavior data from each user and created in Unity a personalized animation based on their data. We evaluated the impact of their video in a randomized control trial with a non-personalized animated video as control. We found that personalized videos tend to be more emotionally engaging, encouraging greater and lengthier writing that indicated self-reflection about moods and behaviors, compared to non-personalized control videos.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
