Approximately locating an invisible agent in a graph with relative distance queries
Dennis Dayanikli, Dieter Rautenbach

TL;DR
This paper investigates how well a second player can locate an invisible moving agent in a graph using relative distance queries, providing bounds for specific graph classes and conjecturing a general logarithmic bound.
Contribution
It introduces a pursuit-evasion game with relative distance queries, establishing bounds for trees and grids, and conjecturing a logarithmic bound for all graphs.
Findings
Bounded the detection distance in trees of bounded degree and grids.
Proved that the detection distance is zero if the agent moves only at specific steps.
Conjectured a logarithmic bound for general graphs.
Abstract
In a pursuit evasion game on a finite, simple, undirected, and connected graph , a first player visits vertices of , where is in the closed neighborhood of for every , and a second player probes arbitrary vertices of , and learns whether or not the distance between and is at most the distance between and . Up to what distance can the second player determine the position of the first? For trees of bounded maximum degree and grids, we show that is bounded by a constant. We conjecture that for every graph of order , and show that if may differ from only if is a multiple of some sufficiently large integer.
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