Reconstructing a convex polygon from its $\omega$-cloud
Elena Arseneva, Prosenjit Bose, Jean-Lou De Carufel, Sander, Verdonschot

TL;DR
This paper studies how to reconstruct a convex polygon solely from its $$-cloud, establishing conditions for uniqueness and providing an efficient reconstruction algorithm with linear time complexity.
Contribution
It introduces conditions under which the polygon can be uniquely reconstructed from the $$-cloud and presents an optimal linear-time reconstruction method.
Findings
Unique reconstruction when < and </2 are known.
Reconstruction algorithm runs in O(n) time with O(1) extra space.
Non-uniqueness cases are characterized when conditions are not met.
Abstract
An -wedge is the closed set of points contained between two rays that are emanating from a single point (the apex), and are separated by an angle . Given a convex polygon , we place the -wedge such that is inside the wedge and both rays are tangent to . The set of apex positions of all such placements of the -wedge is called the -cloud of . We investigate reconstructing a polygon from its -cloud. Previous work on reconstructing from probes with the -wedge required knowledge of the points of tangency between and the two rays of the -wedge in addition to the location of the apex. Here we consider the setting where the maximal -cloud alone is given. We give two conditions under which it uniquely defines : (i) when is fixed/given, or (ii) when what is known is that…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Digital Image Processing Techniques · Advanced Numerical Analysis Techniques
