A Fast Algorithm for Line Clipping by Convex Polyhedron in E3
Vaclav Skala

TL;DR
This paper introduces a new, faster line clipping algorithm for convex polyhedra in 3D, especially effective with many facets, improving on traditional methods by leveraging known triangle order.
Contribution
It presents a novel line clipping algorithm with improved complexity, reducing computational time for convex polyhedra with many facets compared to existing algorithms.
Findings
Faster performance for high-facet convex polyhedra
Complexity reduces to expected O(√N)
Effective in practical comparison scenarios
Abstract
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The suggested algorithm has O(N) complexity in the worst N case and expected O(sqrt(N))) complexity. The speed up is achieved because of 'known order' of triangles. Some principal results of comparisons of selected algorithms are presented and give some imagination how the proposed algorithm could be used effectively.
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