Game-Theoretic Design of Optimal Two-Sided Rating Protocols for Service Exchange Dilemma in Crowdsourcing
Jianfeng Lu, Yun Xin, Zhao Zhang, Xinwang Liu, Kenli Li

TL;DR
This paper introduces a game-theoretic two-sided rating protocol to promote cooperation in crowdsourcing, addressing issues of sabotage and non-cooperation among anonymous, self-interested users with dynamic participation.
Contribution
It develops the first game-theoretic framework for two-sided rating protocols tailored for crowdsourcing, including design guidelines and an algorithm for optimal social welfare.
Findings
Protocol effectively incentivizes cooperation among users.
Designed parameters maximize social welfare in crowdsourcing.
Evaluation confirms protocol's validity and effectiveness.
Abstract
Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when non-cooperation among self-interested users, and zero social welfare is obtained at myopic equilibrium. Traditional rating protocols are not effective to overcome the inefficiency of the socially undesirable equilibrium due to specific features of crowdsourcing: a large number of anonymous users having asymmetric service requirements, different service capabilities, and dynamically joining/leaving a crowdsourcing platform with imperfect monitoring. In this paper, we develop the first game-theoretic design of the two-sided rating protocol to stimulate cooperation among self-interested users, which consists of a recommended strategy and a rating update rule. The…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Auction Theory and Applications · Privacy-Preserving Technologies in Data
