GPU-accelerated track reconstruction in the ALICE High Level Trigger
David Rohr, Sergey Gorbunov, Volker Lindenstruth (for the ALICE, Collaboration)

TL;DR
This paper discusses the development and implementation of GPU-accelerated track reconstruction algorithms for the ALICE experiment's High Level Trigger, aiming to improve real-time data processing and resource utilization during LHC runs.
Contribution
The paper introduces new GPU-based reconstruction steps and optimizations to enhance the ALICE HLT's real-time tracking capabilities during LHC Run 3.
Findings
GPU tracking has been operational since 2012 in LHC Run 1 and 2.
Proposed GPU developments aim to reduce PCI Express transfers and CPU load.
Enhancements will support online offline computing during LHC Run 3.
Abstract
ALICE (A Large Heavy Ion Experiment) is one of the four major experiments at the Large Hadron Collider (LHC) at CERN. The High Level Trigger (HLT) is an online compute farm which reconstructs events measured by the ALICE detector in real-time. The most compute-intensive part is the reconstruction of particle trajectories called tracking and the most important detector for tracking is the Time Projection Chamber (TPC). The HLT uses a GPU-accelerated algorithm for TPC tracking that is based on the Cellular Automaton principle and on the Kalman filter. The GPU tracking has been running in 24/7 operation since 2012 in LHC Run 1 and 2. In order to better leverage the potential of the GPUs, and speed up the overall HLT reconstruction, we plan to bring more reconstruction steps (e.g. the tracking for other detectors) onto the GPUs. There are several tasks running so far on the CPU that could…
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