Holoscopic 3D Micro-Gesture Database for Wearable Device Interaction
Yi Liu, Hongying Meng, Mohammad Rafiq Swash, Yona Falinie A. Gaus, Rui, Qin

TL;DR
This paper introduces a high-quality holoscopic 3D micro-gesture database to advance HCI research for AR and VR, enabling improved micro-gesture recognition with new data resources.
Contribution
The creation of the first holoscopic 3D micro-gesture database using a specialized camera, including a large dataset of images and videos for gesture recognition research.
Findings
Initial recognition results using traditional features and classifiers are promising.
The database will facilitate further research and development in micro-gesture HCI.
High-quality 3D gesture data enhances recognition accuracy and robustness.
Abstract
With the rapid development of augmented reality (AR) and virtual reality (VR) technology, human-computer interaction (HCI) has been greatly improved for gaming interaction of AR and VR control. The finger micro-gesture is one of the important interactive methods for HCI applications such as in the Google Soli and Microsoft Kinect projects. However, the progress in this research is slow due to the lack of high quality public available database. In this paper, holoscopic 3D camera is used to capture high quality micro-gesture images and a new unique holoscopic 3D micro-gesture (HoMG) database is produced. The principle of the holoscopic 3D camera is based on the fly viewing system to see the objects. HoMG database recorded the image sequence of 3 conventional gestures from 40 participants under different settings and conditions. For the purpose of micro-gesture recognition, HoMG has a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHand Gesture Recognition Systems · Tactile and Sensory Interactions · Gaze Tracking and Assistive Technology
