Nintendo Super Smash Bros. Melee: An "Untouchable" Agent
Ben Parr, Deepak Dilipkumar, Yuan Liu

TL;DR
This paper presents an AI agent for Super Smash Bros. Melee that learns to avoid being hit by training on internal game states, achieving significant evasive success against tough in-game AI.
Contribution
The study introduces a novel AI training method using internal memory states of the game to develop an agent that effectively avoids attacks in Melee.
Findings
Agent avoided the toughest AI 74.6% of the time for a full minute
Training on internal memory states improves evasive capabilities
Demonstrates potential for AI in complex game environments
Abstract
Nintendo's Super Smash Bros. Melee fighting game can be emulated on modern hardware allowing us to inspect internal memory states, such as character positions. We created an AI that avoids being hit by training using these internal memory states and outputting controller button presses. After training on a month's worth of Melee matches, our best agent learned to avoid the toughest AI built into the game for a full minute 74.6% of the time.
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Human Pose and Action Recognition
