Computer Interfaces to Organizations: Perspectives on Borg-Human Interaction Design
Claudio Pinhanez

TL;DR
This paper explores how to design computer interfaces for complex organizations called borgs, emphasizing human-like interaction, social behavior, and dramatization to improve user engagement and understanding.
Contribution
It introduces six novel design methodologies for borg-human interaction, integrating psychological, sociological, and artistic concepts into interface design.
Findings
Proposes six new design methodologies for borg-human interaction.
Highlights importance of dramatization and social behavior in interfaces.
Suggests use of puppets and conflict enactment as prototypes.
Abstract
We use the term borg to refer to the complex organizations composed of people, machines, and processes with which users frequently interact using computer interfaces and websites. Unlike interfaces to pure machines, we contend that borg-human interaction (BHI) happens in a context combining the anthropomorphization of the interface, conflict with users, and dramatization of the interaction process. We believe this context requires designers to construct the human facet of the borg, a structure encompassing the borg's personality, social behavior, and embodied actions; and the strategies to co-create dramatic narratives with the user. To design the human facet of a borg, different concepts and models are explored and discussed, borrowing ideas from psychology, sociology, and arts. Based on those foundations, we propose six design methodologies to complement traditional computer-human…
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Taxonomy
TopicsDesign Education and Practice · Usability and User Interface Design · Product Development and Customization
