Real-time Video Processing in Web Applications
Cristian Ionita, Alexandru Barbulescu

TL;DR
This paper investigates the use of WebGL hardware acceleration for real-time video processing in HTML5 web applications, comparing its performance across devices with traditional JavaScript methods.
Contribution
It provides an analysis of WebGL performance for video processing and compares it with JavaScript and canvas, highlighting its potential benefits and limitations.
Findings
WebGL offers hardware acceleration for video processing in browsers.
Performance varies significantly across device types.
WebGL can outperform JavaScript in certain real-time video tasks.
Abstract
The OpenGL ES standard is implemented in modern desktop and mobile browsers through the WebGL API. This paper explores the potential for using OpenGL ES hardware acceleration for real time video processing in standard HTML5 applications. It analyses the WebGL performance across device types and compares it with the standard JavaScript and canvas performance.
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Taxonomy
TopicsQR Code Applications and Technologies · Advanced Image and Video Retrieval Techniques · Mobile and Web Applications
