Effective Footstep Planning Using Homotopy-Class Guidance
Vinitha Ranganeni, Sahit Chintalapudi, Oren Salzman, Maxim Likhachev

TL;DR
This paper introduces a novel footstep planning method for humanoid robots that uses user-defined homotopy classes to automatically generate heuristics, significantly improving planning efficiency in complex environments.
Contribution
The paper presents a new approach that leverages homotopy classes for heuristic generation, reducing the need for domain-specific heuristic design in footstep planning.
Findings
In simple scenarios, performance is comparable to standard methods.
In complex scenarios, it achieves several orders of magnitude speedup.
Effectively guides footstep planning in multi-level environments.
Abstract
Planning the motion for humanoid robots is a computationally-complex task due to the high dimensionality of the system. Thus, a common approach is to first plan in the low-dimensional space induced by the robot's feet---a task referred to as footstep planning. This low-dimensional plan is then used to guide the full motion of the robot. One approach that has proven successful in footstep planning is using search-based planners such as A* and its many variants. To do so, these search-based planners have to be endowed with effective heuristics to efficiently guide them through the search space. However, designing effective heuristics is a time-consuming task that requires the user to have good domain knowledge. Thus, our goal is to be able to effectively plan the footstep motions taken by a humanoid robot while obviating the burden on the user to carefully design local-minima free…
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