ARbis Pictus: A Study of Language Learning with Augmented Reality
Adam Ibrahim, Brandon Huynh, Jonathan Downey, Tobias H\"ollerer,, Dorothy Chun, John O'Donovan

TL;DR
This study introduces ARbis Pictus, an augmented reality system that enhances language learning by immersively labeling real-world objects, resulting in better recall and enjoyment than traditional flashcards.
Contribution
The paper presents a novel AR-based language learning system and provides empirical evidence of its effectiveness over traditional methods.
Findings
AR improves immediate recall by 7%
AR enhances 4-day delayed recall by 21%
Participants found AR more enjoyable
Abstract
This paper describes "ARbis Pictus" --a novel system for immersive language learning through dynamic labeling of real-world objects in augmented reality. We describe a within-subjects lab-based study (N=52) that explores the effect of our system on participants learning nouns in an unfamiliar foreign language, compared to a traditional flashcard-based approach. Our results show that the immersive experience of learning with virtual labels on real-world objects is both more effective and more enjoyable for the majority of participants, compared to flashcards. Specifically, when participants learned through augmented reality, they scored significantly better by 7% (p=0.011) on productive recall tests performed same-day, and significantly better by 21% (p=0.001) on 4-day delayed productive recall post tests than when they learned using the flashcard method. We believe this result is an…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
