A Game-theoretic Framework for Revenue Sharing in Edge-Cloud Computing System
Zhi Cao, Honggang Zhang, Benyuan Liu, Bo Sheng

TL;DR
This paper presents a game-theoretic framework for revenue sharing in Edge-Cloud systems, analyzing how different mechanisms influence overall efficiency and provider behavior.
Contribution
It introduces a non-cooperative game model for Edge-Cloud revenue sharing and compares the effectiveness of various sharing mechanisms through simulations.
Findings
Nash equilibrium exists in the modeled game.
Revenue sharing mechanisms significantly affect system efficiency.
Contribution-based sharing can lead to worse efficiency than other methods.
Abstract
We introduce a game-theoretic framework to ex- plore revenue sharing in an Edge-Cloud computing system, in which computing service providers at the edge of the Internet (edge providers) and computing service providers at the cloud (cloud providers) co-exist and collectively provide computing resources to clients (e.g., end users or applications) at the edge. Different from traditional cloud computing, the providers in an Edge-Cloud system are independent and self-interested. To achieve high system-level efficiency, the manager of the system adopts a task distribution mechanism to maximize the total revenue received from clients and also adopts a revenue sharing mechanism to split the received revenue among computing servers (and hence service providers). Under those system-level mechanisms, service providers attempt to game with the system in order to maximize their own utilities, by…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsBlockchain Technology Applications and Security · Cloud Computing and Resource Management · Auction Theory and Applications
