Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
Rubens O. Moraes, Levi H. S. Lelis

TL;DR
This paper introduces asymmetric action abstractions for multi-unit control in real-time adversarial games, enabling effective strategy search in large-scale scenarios and outperforming existing methods.
Contribution
The paper proposes a novel asymmetric abstraction scheme that maintains theoretical guarantees while improving practical strategy derivation in large-scale real-time games.
Findings
Algorithms using asymmetric abstraction outperform state-of-the-art approaches.
Effective strategies are derived even in large-scale, real-time scenarios.
Empirical results demonstrate significant performance improvements.
Abstract
Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from un-abstracted spaces are guaranteed to be no worse than optimal strategies derived from action-abstracted spaces. In practice, however, due to real-time constraints and the state space size, one is only able to derive good strategies in un-abstracted spaces in small-scale games. In this paper we introduce search algorithms that use an action abstraction scheme we call asymmetric abstraction. Asymmetric abstractions retain the un-abstracted spaces' theoretical advantage over regularly abstracted spaces while still allowing the search algorithms to derive effective strategies, even in large-scale games. Empirical results on combat scenarios that arise in a…
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