Dynamic High Resolution Deformable Articulated Tracking
Aaron Walsman, Weilin Wan, Tanner Schmidt, Dieter Fox

TL;DR
This paper introduces a real-time 3D tracking system for articulated deformable objects that captures high-resolution surface details, improving pose and shape estimation for applications in human-robot interaction and AR/VR.
Contribution
It presents a novel joint optimization approach for real-time tracking of both pose and high-resolution shape of deformable articulated objects using depth sensors.
Findings
Captures sub-centimeter surface details like folds and wrinkles.
Shape estimation improves accuracy of pose tracking.
System operates in real time with commodity hardware.
Abstract
The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape model, which makes them insufficient for applications that require accurate estimates of deformable object surfaces. To overcome this limitation, we present a 3D model-based tracking system for articulated deformable objects. Our system is able to track human body pose and high resolution surface contours in real time using a commodity depth sensor and GPU hardware. We implement this as a joint optimization over a skeleton to account for changes in pose, and over the vertices of a high resolution mesh to track the subject's shape. Through experimental results we show that we are able to capture dynamic sub-centimeter surface detail such as folds and…
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