Transferring Agent Behaviors from Videos via Motion GANs
Ashley D. Edwards, Charles L. Isbell Jr

TL;DR
This paper presents a method using Motion GANs to generate meaningful sub-goals from raw video pixels, facilitating the training of reinforcement learning agents in new environments.
Contribution
It introduces a novel approach that automatically derives sub-goals from videos using Motion GANs, aiding reinforcement learning without manual reward design.
Findings
Generated behaviors are visually meaningful in unseen environments.
Motion templates effectively serve as sub-goals for RL training.
The approach reduces the need for manual reward specification.
Abstract
A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to produce short sub-goals represented through motion templates. We demonstrate that this approach generates visually meaningful behaviors in unknown environments with novel agents and describe how these motions can be used to train reinforcement learning agents.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Generative Adversarial Networks and Image Synthesis · Human Pose and Action Recognition
