Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
Vojt\v{e}ch Forejt, Petr Jan\v{c}ar, Stefan Kiefer, James Worrell

TL;DR
This paper characterizes probabilistic bisimilarity for pushdown automata and subclasses, providing complexity bounds and showing that probabilistic versions retain the complexity of their non-probabilistic counterparts.
Contribution
It introduces a game-based characterization of probabilistic bisimilarity and applies it to derive complexity bounds for various subclasses of probabilistic pushdown automata.
Findings
Bisimilarity reduces to standard PDA bisimilarity via a two-player game.
Decidability of probabilistic bisimilarity is established despite non-elementary complexity.
Complexity bounds for subclasses match those of non-probabilistic versions, e.g., PSPACE, EXPTIME.
Abstract
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the…
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