TL;DR
This paper introduces StePS, a novel cosmological simulation method that compactifies the universe into a finite sphere, eliminating periodic boundary conditions and enabling more realistic large-scale structure modeling.
Contribution
The paper presents a new simulation approach using stereographic projection that outperforms standard methods in dynamic range and matches observations without periodic boundaries.
Findings
Outperforms standard simulations in dynamic range.
Matches observational data in geometry and topology.
Capable of simulating an infinite universe in static coordinates.
Abstract
We present a novel -body simulation method that compactifies the infinite spatial extent of the Universe into a finite sphere with isotropic boundary conditions to follow the evolution of the large-scale structure. Our approach eliminates the need for periodic boundary conditions, a mere numerical convenience which is not supported by observation and which modifies the law of force on large scales in an unrealistic fashion. We demonstrate that our method outclasses standard simulations executed on workstation-scale hardware in dynamic range, it is balanced in following a comparable number of high and low modes and, its fundamental geometry and topology match observations. Our approach is also capable of simulating an expanding, infinite universe in static coordinates with Newtonian dynamics. The price of these achievements is that most of the simulated volume has smoothly varying…
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