Full-Body Locomotion Reconstruction of Virtual Characters Using a Single IMU
Christos Mousas

TL;DR
This paper introduces a real-time method for reconstructing full-body virtual character locomotion from a single IMU using hierarchical hidden Markov models, improving accuracy and efficiency over previous techniques.
Contribution
The novel hierarchical multivariate hidden Markov model with reactive interpolation enables effective full-body motion reconstruction from minimal IMU data.
Findings
Works in real-time with reasonable frame rates
Reduces reconstruction errors compared to prior methods
Successfully predicts locomotion phases and interpolates motions
Abstract
This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the need to reconstruct a high number of degrees of freedom (DOFs) from a very low number of DOFs. To solve such a complex problem, the presented method is divided into several steps. The user's full-body locomotion and the IMU's data are recorded simultaneously. Then, the data is preprocessed in such a way that would be handled more efficiently. By developing a hierarchical multivariate hidden Markov model with reactive interpolation functionality the system learns the structure of the motion sequences. Specifically, the phases of the locomotion sequence are assigned in the higher hierarchical level, and the frame structure of the motion sequences are…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Hand Gesture Recognition Systems
