Game theoretic path selection to support security in device-to-device communications
Emmanouil Panaousis, Eirini Karapistoli, Hadeer Elsemary, Tansu, Alpcan, MHR Khuzani, Anastasios A.Economides

TL;DR
This paper introduces a game theoretic routing protocol for device-to-device networks that enhances malware detection and security by optimizing paths based on malware mitigation and energy costs.
Contribution
It proposes a novel, game-theoretic routing protocol for D2D communications that explicitly improves malware detection, considering diverse device capabilities and security strategies.
Findings
The protocol effectively identifies optimal paths for malware mitigation.
Game theoretic analysis provides equilibrium strategies for security.
Enhanced malware detection in D2D networks through optimized routing.
Abstract
Device-to-Device (D2D) communication is expected to be a key feature supported by 5G networks, especially due to the proliferation of Mobile Edge Computing (MEC), which has a prominent role in reducing network stress by shifting computational tasks from the Internet to the mobile edge. Apart from being part of MEC, D2D can extend cellular coverage allowing users to communicate directly when telecommunication infrastructure is highly congested or absent. This significant departure from the typical cellular paradigm imposes the need for decentralised network routing protocols. Moreover, enhanced capabilities of mobile devices and D2D networking will likely result in proliferation of new malware types and epidemics. Although the literature is rich in terms of D2D routing protocols that enhance quality-of-service and energy consumption, they provide only basic security support, e.g., in the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
