The Design of a Mobile App for Promotion of Physical Activity and Self-Management in Prostate Cancer Survivors: Personas, Feature Ideation and Low-Fidelity Prototyping
Francisco Monteiro-Guerra, Octavio Rivera-Romero, Vasiliki, Mylonopoulou, Gabriel R. Signorelli, Francisco Zambrana, Luis Fernandez-Luque

TL;DR
This study presents a user-centered design process for a mobile app aimed at promoting physical activity and self-management among prostate cancer survivors, emphasizing understanding user needs and context.
Contribution
It introduces a structured, multi-phase design approach including personas and low-fidelity prototyping tailored for prostate cancer survivors.
Findings
Identified key user needs and barriers to technology use.
Developed a low-fidelity prototype with 25 interactive screens.
Provided insights for future app development iterations.
Abstract
Most prostate cancer survivors are confronted with disease-related and treatment-related side effects that impact their quality of life. A tool that combines specific physical activity coaching with the promotion of a healthy lifestyle and self-management guidance might be a successful method to enhance a lifestyle change in these patients. As a prerequisite for useful health technology, it is important to consider a design process centred in the patients. The aim of this study was to investigate the context of the problem and the user needs to support the ideation of a low-fidelity prototype of a tool to promote a healthy lifestyle among early-stage prostate cancer survivors. A user-centred design approach was followed involving a multidisciplinary team. The prototype was developed in 3 phases. In phase 1, the context was studied with 2 systematic reviews of the state of practice and…
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