Regret Minimization for Partially Observable Deep Reinforcement Learning
Peter Jin, Kurt Keutzer, Sergey Levine

TL;DR
This paper introduces a novel deep reinforcement learning algorithm based on counterfactual regret minimization, which effectively handles partial observability and outperforms existing methods in complex 3D navigation and object interaction tasks.
Contribution
The paper presents a new regret minimization-based deep RL algorithm that is robust to partial observability, improving performance over baseline methods in challenging environments.
Findings
Outperforms baseline methods in 3D navigation tasks
Effective in partially observed object interaction scenarios
Demonstrates robustness to partial observability
Abstract
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting…
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Taxonomy
TopicsReinforcement Learning in Robotics · Adaptive Dynamic Programming Control · Advanced Control Systems Optimization
