Permutation Games for the Weakly Aconjunctive $\mu$-Calculus
Daniel Hausmann, Lutz Schr\"oder, Hans-Peter Deifel

TL;DR
This paper introduces a novel automata-based approach for constructing satisfiability games for the weakly aconjunctive fragment of the $d$-calculus, leveraging limit-deterministic parity automata to improve complexity and efficiency.
Contribution
It presents a new method to determinize limit-deterministic parity automata using partial permutations, avoiding full Safra/Piterman constructions, and applies this to satisfiability games for the weakly aconjunctive $d$-calculus.
Findings
Automata determinization method reduces complexity compared to Safra/Piterman.
Constructed satisfiability games have size $O((nk)!)$ with $O(nk)$ priorities.
Prototype implementation shows promising initial results in solving these games.
Abstract
We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the -calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size with priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size and with priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive -calculus, we obtain satisfiability games of size with priorities…
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · semigroups and automata theory
