Reaching a Target in the Plane with no Information
Andrzej Pelc

TL;DR
This paper determines the optimal strategies and minimum costs for a mobile agent to reach a target in a plane without prior information, considering static and dynamic target scenarios, with results on the fundamental limits of such pursuit problems.
Contribution
It establishes the exact asymptotic minimum cost for reaching a target without information in both static and dynamic cases, and provides optimal algorithms for each scenario.
Findings
Minimum cost for static scenario: Θ((log D + log 1/r) D^2/r)
Minimum cost for dynamic scenario: Θ((log M + log 1/r) M^2/r)
Exponential speed growth is necessary for optimality in dynamic case
Abstract
A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most from the target. Reaching the target means that the agent gets at a {\em sensing distance} at most from it. The agent has a measure of length and a compass. We consider two scenarios: in the {\em static} scenario the target is inert, and in the {\em dynamic} scenario it may move arbitrarily at any (possibly varying) speed bounded by . The agent has no information about the parameters of the problem, in particular it does not know , or . The goal is to reach the target at lowest possible cost, measured by the total length of the trajectory of the agent. Our main result is establishing the minimum cost (up to multiplicative constants) of reaching the target under both scenarios, and providing the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
