How Deterministic are Good-For-Games Automata?
Udi Boker, Orna Kupferman, Micha{\l} Skrzypczak

TL;DR
This paper investigates the properties of Good-For-Games automata, showing they can be exponentially more succinct than deterministic automata and possess typeness similar to deterministic automata, with implications for automata translation and complementation.
Contribution
It proves that GFG automata enjoy typeness properties akin to deterministic automata and analyzes their position between deterministic and nondeterministic automata.
Findings
GFG automata can be exponentially more succinct than deterministic automata.
GFG automata exhibit typeness, allowing simpler equivalent automata with weaker acceptance conditions.
Complementation of GFG automata can incur exponential state blow-up, similar to nondeterministic automata.
Abstract
In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein general nondeterminism is inappropriate. We continue the ongoing effort of studying the power of nondeterminism in GFG automata. Initial indications have hinted that every GFG automaton embodies a deterministic one. Today we know that this is not the case, and in fact GFG automata may be exponentially more succinct than deterministic ones. We focus on the typeness question, namely the question of whether a GFG automaton with a certain acceptance condition has an equivalent GFG automaton with a weaker acceptance condition on the same structure. Beyond the theoretical interest in studying typeness, its existence implies efficient translations among…
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