The space complexity of mirror games
Sumegha Garg, Jon Schneider

TL;DR
This paper studies the space complexity of a simple two-player mirror game, proving linear lower bounds for deterministic strategies and presenting a randomized strategy that wins with high probability using sublinear space.
Contribution
It establishes the first linear lower bounds for Alice's deterministic winning strategies and introduces a randomized approach with sublinear space complexity.
Findings
Deterministic strategies require linear space in the worst case.
A randomized strategy can win with high probability using only O( oot{2}N) space.
Lower bounds depend on the algebraic properties of the game parameters.
Abstract
We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set . A player loses if they repeat a number that has already been said. Bob, who goes second, has a very simple (and memoryless) strategy to avoid losing: whenever Alice says , respond with . The question is: does Alice have a similarly simple strategy to win that avoids remembering all the numbers said by Bob? The answer is no. We prove a linear lower bound on the space complexity of any deterministic winning strategy of Alice. Interestingly, this follows as a consequence of the Eventown-Oddtown theorem from extremal combinatorics. We additionally demonstrate a randomized strategy for Alice that wins with high probability that requires only space (provided that…
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