On the Tree Conjecture for the Network Creation Game
Davide Bil\`o, Pascal Lenzner

TL;DR
This paper advances understanding of the network creation game by proving that for sufficiently high edge costs, all stable networks are trees, leading to a constant price of anarchy and improved bounds.
Contribution
Introduces a new technique to analyze stable networks at high edge prices, proving all equilibria are trees for n-13, and improves bounds on the price of anarchy.
Findings
All equilibrium networks are trees for n-13
Constant price of anarchy for high edge prices
Improved bounds on the price of anarchy
Abstract
Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all and that for all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price and employ it to improve on the best known bounds for both conjectures. In particular we show that for all equilibrium networks must be trees, which implies a constant price of anarchy for this range of . Moreover,…
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