Computing Approximate Pure Nash Equilibria in Shapley Value Weighted Congestion Games
Matthias Feldotto, Martin Gairing, Grammateia Kotsialou, Alexander, Skopalik

TL;DR
This paper introduces a polynomial-time algorithm for computing approximate pure Nash equilibria in Shapley value weighted congestion games with polynomial cost functions, using sampling techniques and novel approximations.
Contribution
It presents the first algorithmic approach for approximate equilibria in Shapley value weighted congestion games, extending prior work beyond proportional shares.
Findings
Algorithm computes approximate equilibria with polynomial strategy updates.
Provides bounds on the approximate price of anarchy.
Improves the known complexity bounds for weighted congestion games.
Abstract
We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to proportional shares) for distributing the total cost of each resource among its users. We focus on the interesting subclass of such games with polynomial resource cost functions and present an algorithm that computes approximate pure Nash equilibria with a polynomial number of strategy updates. Since computing a single strategy update is hard, we apply sampling techniques which allow us to achieve polynomial running time. The algorithm builds on the algorithmic ideas of [7], however, to the best of our knowledge, this is the first algorithmic result on computation of approximate equilibria using other than proportional shares as player costs in this…
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Taxonomy
TopicsGame Theory and Voting Systems · Supply Chain and Inventory Management
