Redefining A in RGBA: Towards a Standard for Graphical 3D Printing
Philipp Urban, Tejas Madan Tanksale, Alan Brunton, Bui Minh Vu,, Shigeki Nakauchi

TL;DR
This paper proposes a standardized, perceptually meaningful definition for the alpha channel in RGBA for 3D printing, linking optical properties to human perception and enabling consistent reproduction of translucency across different hardware and materials.
Contribution
It introduces a rigorous, hardware- and software-independent definition of A based on optical properties, with a method to measure and calibrate translucency for 3D printing.
Findings
A new definition of A linked to optical and perceptual properties.
A calibration method using spectrophotometer measurements.
Visual experiments establishing a perceptually uniform translucency scale.
Abstract
Advances in multimaterial 3D printing have the potential to reproduce various visual appearance attributes of an object in addition to its shape. Since many existing 3D file formats encode color and translucency by RGBA textures mapped to 3D shapes, RGBA information is particularly important for practical applications. In contrast to color (encoded by RGB), which is specified by the object's reflectance, selected viewing conditions and a standard observer, translucency (encoded by A) is neither linked to any measurable physical nor perceptual quantity. Thus, reproducing translucency encoded by A is open for interpretation. In this paper, we propose a rigorous definition for A suitable for use in graphical 3D printing, which is independent of the 3D printing hardware and software, and which links both optical material properties and perceptual uniformity for human observers. By…
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