Orthogonal Terrain Guarding is NP-complete
\'Edouard Bonnet, Panos Giannopoulos

TL;DR
This paper proves that Orthogonal Terrain Guarding, a special case of the art gallery problem with rectilinear terrains, is NP-complete and establishes a stronger ETH-based lower bound of 2^{Ω(n^{1/3})}.
Contribution
It adapts existing NP-completeness gadgets to orthogonal terrains and refines reductions to improve ETH lower bounds for terrain guarding problems.
Findings
Orthogonal Terrain Guarding is NP-complete.
Established an ETH lower bound of 2^{Ω(n^{1/3})}.
Extended NP-completeness results to rectilinear terrains.
Abstract
A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most guards on a terrain made of vertices in order to fully see it. In 2010, King and Krohn showed that Terrain Guarding is NP-complete [SODA '10, SIAM J. Comput. '11] thereby solving a long-standing open question. They observe that their proof does not settle the complexity of Orthogonal Terrain Guarding where the terrain only consists of horizontal or vertical segments; those terrains are called rectilinear or orthogonal. Recently, Ashok et al. [SoCG'17] presented an FPT algorithm running in time for Dominating Set in the visibility graphs of rectilinear terrains without 180-degree vertices. They ask if Orthogonal Terrain Guarding is in P or…
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